WINDCHARGE.GG

3v3 tactical Minecraft. Pick your agent, buy your gear, plant the spike. First to 10 wins.

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How to play

One round, from queue to win.

  1. 1

    Queue

    Grab two mates with /team invite and queue up. You get put against another team of three.

  2. 2

    Buy

    20 seconds stuck at spawn behind the barriers. Spend your credits on enchants, better armor, gapples, pearls. Win the round and you get more next time.

  3. 3

    Attack

    Attackers grab the spike and plant it on site. Once it's down the fuse starts. Keep them off it and it blows.

  4. 4

    Defend

    Defenders hold site. Kill all three before they plant, or crouch on the spike to defuse it before the fuse runs out.

  5. 5

    Win

    First to 10 wins, but you need a 2 round lead. Sides swap at half. 9-9 goes to overtime.

Agents

One pick each, locked for the match. Your team can't double up.

All agents

Tailwind

First one on site. Gone before you can trade.

Passive
Double jump every 10s.
Active20s cooldown
Right-click the mace for Jump Boost IV for 5s.

Bastion

Starts every weapon a tier up and can't be shoved off a plant.

Passive
Density, Wind Burst, Sharpness and Lunge all start at tier I.
Active
Resistance II the whole time you're planting.

Shuriken

Chips you down from range, then isn't there when you turn.

Passive
5 shurikens a round. Half a heart each, plus Slowness II for 4s.
Active60s cooldown
Right-click the sword to go invisible for 10s. Dealing or taking damage breaks it.

Light

Stand near them and you hit harder and move faster.

Passive
+2 hearts.
Active
Teammates within 5 blocks get Strength II and Speed II.