Tailwind
First one on site. Gone before you can trade.
- Passive
- Double jump every 10s.
- Active20s cooldown
- Right-click the mace for Jump Boost IV for 5s.

3v3 tactical Minecraft. Pick your agent, buy your gear, plant the spike. First to 10 wins.
One round, from queue to win.
Grab two mates with /team invite and queue up. You get put against another team of three.
20 seconds stuck at spawn behind the barriers. Spend your credits on enchants, better armor, gapples, pearls. Win the round and you get more next time.
Attackers grab the spike and plant it on site. Once it's down the fuse starts. Keep them off it and it blows.
Defenders hold site. Kill all three before they plant, or crouch on the spike to defuse it before the fuse runs out.
First to 10 wins, but you need a 2 round lead. Sides swap at half. 9-9 goes to overtime.
One pick each, locked for the match. Your team can't double up.
First one on site. Gone before you can trade.
Starts every weapon a tier up and can't be shoved off a plant.
Chips you down from range, then isn't there when you turn.
Stand near them and you hit harder and move faster.