Agents

One pick each, locked for the match. Your team can't double up, but the enemy can run the same agent as you.

Tailwind

First one on site. Gone before you can trade.

Passive
Double jump every 10s.
Active20s cooldown
Right-click the mace for Jump Boost IV for 5s.

Bastion

Starts every weapon a tier up and can't be shoved off a plant.

Passive
Density, Wind Burst, Sharpness and Lunge all start at tier I.
Active
Resistance II the whole time you're planting.

Shuriken

Chips you down from range, then isn't there when you turn.

Passive
5 shurikens a round. Half a heart each, plus Slowness II for 4s.
Active60s cooldown
Right-click the sword to go invisible for 10s. Dealing or taking damage breaks it.

Light

Stand near them and you hit harder and move faster.

Passive
+2 hearts.
Active
Teammates within 5 blocks get Strength II and Speed II.