Tailwind
First one on site. Gone before you can trade.
- Passive
- Double jump every 10s.
- Active20s cooldown
- Right-click the mace for Jump Boost IV for 5s.
One pick each, locked for the match. Your team can't double up, but the enemy can run the same agent as you.
First one on site. Gone before you can trade.
Starts every weapon a tier up and can't be shoved off a plant.
Chips you down from range, then isn't there when you turn.
Stand near them and you hit harder and move faster.